I am a geek and have been since I was young. Like many of us here on the internet, I say this with a hint of pride. That kid who stayed at home playing Super Mario Bros. and reading the encyclopedia? Yeah, that was me. Knows every anime to hit America since 1995? Also me. Can recite multiple episodes of Star Trek: The Original Series? You get the point. But geekdom is not always the shining Mushroom Kingdom we make it out to be. Like every group, we have our share of misogynist douchewads. for instance, let’s look at one of my earliest hobbies, video games.
Before the ragestorm hits let me say: I AM BY NO MEANS DISSING GAMING. I am a gamer. I specialize in a genre frequently…
So, how many of you have seen this commercial for the “Hannah Montana PSP Entertainment Pack” (including a lilac PSP!):
So. They finally admit girls play video games. Girlz play too! And we replace “s” with “z” all the time. That’s the cool thing to do, yknow. I wonder what misguided focus group resulted in that conclusion.
I think that’s the only positive aspect of this new attempt at marketing video games to girls. Because honestly, I’m insulted.
1) The PSP is lilac. Because lilac is a girl color. Also, it is a soothing color, so that if we are PMSing (as we are 95% of the time– it’s just a proven fact) it will calm us so that the menfolk will be able to control us. Seriously? Why do marketers still believe…
Why hasn’t anyone made any computer games for girls?
*the vid really picks up around the 7 minute mark- but up till then is still good exposition
I’ll be honest, I don’t actually know that much about video games (maybe because I never had a desire to kill virtual aliens…and isn’t that the central problem?) but as far as I’m concerned, the video games that at least have female protagonists aren’t really for females…watching Lara Croft shoot virtual enemies doesn’t really make me feel empowered, just like I’m watching another sexualized male fantasy.
Apparently, back in 1998, Brenda Laurel, a bad ass innovator who revolutionized technology, did think of this and created a video game for girls aged 8-14 – one of the first attempts to market video games to girls. As she stated, “It can’t just be a giant sexist conspiracy, these people aren’t that smart. There’s six billion dollars on the table they would go for it if they could figure out how.”
And she did figure out how through her game series following Rockett, an eighth grader at a new school. She really zeroed in on what girls would find interesting in a virtual reality: making decisions, creating a story line, escaping from the pressure of their own reality and entering a new persona. And as she stated, in its prime it ranked right along with Madden Football in sales.